![]() ![]() ![]() ![]() ![]() ![]() My very first paying job ever was this sculpture I made for Jennifer 8 I got the opportunity to let my imagination go wild and ended up
Severed hand in Jennifer 8.
Fire sculptor from ST: TNG
Background alien from DS9 and TNG
Morn from Star Trek: DS9
My original Tosk sculpture for "Captive Pursuit"
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After that, I was hired to sculpt and paint all the Goomba characters for Super Mario Brothers.
I sculpted 4 different Goomba heads based on designs by Patrick Tatapolous. I spent about 3 months in North Carolina during the shooting to maintain the Goomba skins. It was tedious but fun and well worth it.
A lizard Goomba.
A rarely seen snake Goomba.
After awhile, my Pasche just became an extension of my arm.
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For Gone Fishin’, I sculpted a realistic alligator using
refernce photos from my local zoo. It had to have an identifiable characteristic so I decided to use a bright orange eye as the look of “Mad Maggie”. We cast the skin in silicone and I painted it using silicone paints. ![]()
Painting "Mad Maggie" from Gone Fishin'
The unused 16 foot gator from Ace Ventura: When Nature Calls
For this scene in Ace Ventura: When Nature Calls (that ended up on
the cutting room floor), I foam sculpted hundreds of scales and also painted this 16 foot alligator that was constructed mainly out of couch foam material. It was designed to have Jim Carrey spill out of it’s belly at the right moment in the scene. Unfortunately, it was never filmed. ![]() ![]() ![]() ![]()
This tortoise had head movemment via remote control
My original maquette for Dark Skies
A W.E.D. clay sculpture of the Roswell alien
For a South American Pepsi com-
mercial, I sculpted a giant tortoise from a live model in about a day to meet the extreme deadline. The pieces were molded and cast from latex and polyfoam and added to a fibreglass shell which concealed the animatronics underneath.
Following that I did some design
work for Dark Skies. I sculpted a maquette of my design for the Roswell aliens. Ultimately, a different design was chosen. I did however, have the pleasure of sculpting the alien that was found dead in that famous Ros- well crash. Pictured at right.
On Star Trek: First Contact, I had several responsibilities including painting Borg suit, sculpting Borg arms and co-sculpting these Federation helmets.
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For Deep Rising, I spent months developing an aquatic paint
scheme for the underwater sea creature that was ultimately scanned into a computer and used for their CGI models. I also painted models for the large head at the finale and some of the victims from the sea creature. My favorite of the victims was this body that rolls in on the waves. The body was made out of translucent silicone. I painted it using ![]() ![]() ![]()
For Fear & Loathing in Las Vegas, I painted nearly all of the
lounge lizards. Due to tight scheduling, I was given 1 day to paint each of them, including head, hands, and tails. I used acrylic paints on the foam rubber skins and sealed them with a polyurethane sealer. Twelve or thirteen different paint schemes came out of the I also got the opportunity to paint their sickly, gross tongues I did go to set on this one to maintain & help puppeteer the ![]()
In Charlie’s Angels, I met L.L. Cool J which was great. He sat for me as I matched his skin tone
to a bust we cast of him previously. I used that as reference for painting 3 seperate skins made from a very soft silicone. We took pictures of him side by side and it was a perfect match. ![]()
In Magnolia, I led a team of 4 airbrushers in
painting nearly 500 frogs to be used in practical and fx shots, and medium closeup shots. The frogs were made mostly of thermal gel. In addition, the frogs were scanned into the ![]() ![]()
For Blade 2, I was hired to design a Reaper paintjob that could be
consistently re-created for multiple days of shooting. Using pre- determined colors from a paint test of the original Reaper and a stencil created off several different models that I painted, I was able to guide my team into satisfactory results while getting a great look. The makeups the actors wore were mostly foam latex pre-painted with ![]() ![]()
In Dreamcatcher, I painted several of the weasels appearing in the movie.
They were also made of silicone and I used the same acrylic colors sealed over with a sealant technique that I had been using before. I also painted the models of the aliens in their true and alien forms that ![]()
In Star Trek: Nemesis, I painted several heads for the disintegrating Romulan
sequence. They were made to look like ash. Several colors were actually used to achieve this effect which appeared merely grey. In addition, I also painted many of the Android skin & metallic parts for B4 |
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